Rules
01Gameplay Overview
Diamond Frenzy is a competitive mode built around diamond gambling, with 6 players in each match. Players spend diamonds during the match to build their lineups, boost their strength, and fight one another. In Diamond Frenzy, a higher placement in the match does not mean higher earnings for that match; your diamond gambling strategy is the key.
02Choose a Room
Diamond Frenzy offers several match rooms (Standard / Elite / Master), and each room brings a different number of diamonds into the match. The higher the room, the higher the cost, the greater the risk, and the higher the potential reward; players can choose freely based on their diamond reserves and willingness to gamble.
03Differences from the Wanxiang Tournament
Unlike the Wanxiang Tournament, Diamond Frenzy has no shop, energy, or leveling talents — resources in the match are mainly obtained through auction, and all costs are priced in diamonds.
04Starting lineup
Before the match begins, players can choose to buy a Starting lineup as the starting point for building their lineup in this match. The price of each Starting lineup is adjusted dynamically based on current overall market performance.
05What You Can Get from Auctions
Power in a match is mainly gained through auctions. Auction items provide powerful in-match effects, including but not limited to: obtaining Hero Cards, greatly increased level and power, powerful special equipment, etc.
06How Auctions Work
①Bidding costs diamonds; the highest bidder wins. ②Losing an auction costs no diamonds, but you will not automatically receive items you did not choose — you must actively choose an item and pay diamonds to obtain it. ③If bids are equal, the player who bid first gets the item.
07Where the Prize Pool Comes From
All diamonds spent by all players in this match (starting lineup purchases, auction bids, re-entry fees, etc.) go into this match's prize pool.
08How the Prize Pool Is Split
Normally, the top three split the prize pool in different proportions — the higher the rank, the larger the share.
09Re-entry After Elimination
After being eliminated by defeat, you can spend diamonds equal to 25% of the current total prize pool to re-enter, up to 2 times per match.
10Special Event
Each match may trigger 1 special event. Events bring unique mechanic effects that influence the strategy of this match.
Special events
- Champion Takes AllThe champion will take the entire diamond prize pool.
- Prizes for AllAll players can share the prize pool.
- Double EarningsAfter joining, the top three players earn double rewards.
- Generous Sponsorship65% of sponsored diamonds go into the prize pool, and 35% go to yourself.
- Card Pack AuctionThe starting card pack will be obtained through auction.
- Diamond DuelWin a round's battle to win some diamonds from your opponent.
- Fortune SmilesEvery 2 rounds, gain 1 Lucky Streak.
- Snowball FightAt the start of the match, gain 1 Build a Snowman.
- Rare GoodsIn this auction, the starting price and bid increment in diamonds are doubled.
- Fortune After MisfortuneGain 1 Glimmer of Life.
- Show Your SkillsThis match adds 1 extra auction session for Commander Secret Art cards.
Card packs
Faction Card Pack 25
- Neutral
Neutral Strategic Aid
Wukong×2
Pei Qinhu×2
Arke×2
Zhu Bajie×2
- Heluo (Li Bai)
Heluo Strategic Aid
Li Bai×4
Cheng Yaojin×2
Shangguan×2
Zhong Kui×2
Ancient Capital Recruits Talent
- Heluo (Li Xin)
Heluo Strategic Aid
Li Xin×4
Mulan×2
Kai×2
Zhong Kui×2
Ancient Capital Recruits Talent
- Sunset Sea (Erin)
Strategy: Sunset Sea Aid
Erin×4
Allain×2
Athena×2
Dolia×2
Secret Machinery of the Sea City
- Sunset Sea (Alessio)
Strategy: Sunset Sea Aid
Alessio×4
Arthur×2
Jiang Ziya×2
Heino×2
Secret Machinery of the Sea City
- Tripartite (Zhuge Liang)
Tripartite Strategic Aid
Zhuge Liang×4
Cai Yan×2
Da Qiao×2
Liu Shan×2
Alliances and Coalitions
- Tripartite (Zhen Ji)
Tripartite Strategic Aid
Zhen Ji×4
Cao Cao×2
Xiao Qiao×2
Zhou Yu×2
Alliances and Coalitions
- Zhulu (Mengya)
Strategy: Zhulu Aid
Mengya×4
Xishi×2
Mi Yue×2
Conventional Weapons
Giant Shield of the Wilds
- Zhulu (Ying Zheng)
Strategy: Zhulu Aid
Ying Zheng×4
Xishi×2
Mi Yue×2
Conventional Weapons
Giant Shield of the Wilds
- Zhulu (Bian Que)
Strategy: Zhulu Aid
Bian Que×4
Xishi×2
Mozi×2
Conventional Weapons
Giant Shield of the Wilds
- Great River (Han Xin)
Strategy: Great River Aid
Han Xin×4
Guiguzi×2
Zhang Liang×2
Shaosiyuan×2
Eternal Guardian of the Land
- Great River (Liu Bang)
Strategy: Great River Aid
Liu Bang×4
Guiguzi×2
Shaosiyuan×2
Bian Que×2
Eternal Guardian of the Land
- Great River (Dasiming)
Strategy: Great River Aid
Dasiming×4
Xiang Yu×2
Guiguzi×2
Meng Tian×2
Eternal Guardian of the Land
- Heluo (Li Bai)
Heluo Strategic Aid
Li Bai×4
Mulan×2
Cheng Yaojin×2
Shangguan×2
Zhong Kui×2
- Heluo (Li Xin)
Heluo Strategic Aid
Li Xin×4
Mulan×2
Kai×2
Zhong Kui×2
Ming Shiyin×2
- Sunset Sea (Erin)
Strategy: Sunset Sea Aid
Erin×4
Kuang Tie×2
Allain×2
Athena×2
Dolia×2
- Sunset Sea (Alessio)
Strategy: Sunset Sea Aid
Alessio×4
Arthur×2
Jiang Ziya×2
Ji Xiaoman×2
Heino×2
- Tripartite (Zhuge Liang)
Tripartite Strategic Aid
Zhuge Liang×4
Cai Yan×2
Ming Shiyin×2
Da Qiao×2
Liu Shan×2
- Tripartite (Zhen Ji)
Tripartite Strategic Aid
Zhen Ji×4
Cao Cao×2
Cai Yan×2
Xiao Qiao×2
Zhou Yu×2
- Zhulu (Mengya)
Strategy: Zhulu Aid
Mengya×4
Xishi×2
Bai Qi×2
Mi Yue×2
Conventional Weapons
- Zhulu (Ying Zheng)
Strategy: Zhulu Aid
Ying Zheng×4
Xishi×2
Bai Qi×2
Mi Yue×2
Conventional Weapons
- Zhulu (Bian Que)
Strategy: Zhulu Aid
Bian Que×4
Lian Po×2
Xishi×2
Mozi×2
Conventional Weapons
- Great River (Han Xin)
Strategy: Great River Aid
Han Xin×4
Guiguzi×2
Zhang Liang×2
Shaosiyuan×2
- Great River (Liu Bang)
Strategy: Great River Aid
Liu Bang×4
Guiguzi×2
Shaosiyuan×2
Bian Que×2
Dasiming×2
- Great River (Dasiming)
Strategy: Great River Aid
Dasiming×4
Xiang Yu×2
Guiguzi×2
Meng Tian×2
Shaosiyuan×2
Defy Fate Card Pack 24
- Defy Fate (Xuance)
Defy Fate (Xuance)
Heluo Boost
Xuance×3
Li Yuanfang
Cheng Yaojin
Zhong Kui
- Defy Fate (Di Renjie)
Defy Fate (Di Renjie)
Heluo Boost
Di Renjie×3
Li Yuanfang
Cheng Yaojin
Zhong Kui
- Defy Fate (Shen Mengxi)
Defy Fate (Shen Mengxi)
Heluo Boost
Shen Mengxi×3
Li Yuanfang
Cheng Yaojin
Zhong Kui
- Defy Fate (Kai)
Defy Fate (Kai)
Heluo Boost
Kai×3
Li Yuanfang
Cheng Yaojin
Zhong Kui
- Defy Fate (Shouyue)
Defy Fate (Shouyue)
Heluo Boost
Shouyue×3
Kai
Cheng Yaojin
Zhong Kui
- Defy Fate (Milady)
Defy Fate (Milady)
Sunset Sea Boost
Milady×3
Athena
Dolia
Cang
- Defy Fate (Angela)
Defy Fate (Angela)
Sunset Sea Boost
Angela×3
Milady
Allain
Dolia
- Defy Fate (Marco Polo)
Defy Fate (Marco Polo)
Sunset Sea Boost
Marco Polo×3
Milady
Allain
Dolia
- Defy Fate (Ji Xiaoman)
Defy Fate (Ji Xiaoman)
Sunset Sea Boost
Ji Xiaoman×3
Jiang Ziya
Alessio
Heino
- Defy Fate (Ma Chao)
Defy Fate (Ma Chao)
Tripartite Boost
Ma Chao×3
Cai Yan
Da Qiao
Liu Shan
- Defy Fate (Zilong)
Defy Fate (Zilong)
Tripartite Boost
Zilong×3
Cai Yan
Cao Cao
Xiao Qiao
- Defy Fate (Da Qiao)
Defy Fate (Da Qiao)
Tripartite Boost
Da Qiao×3
Cai Yan
Cao Cao
Xiao Qiao
- Defy Fate (Diaochan)
Defy Fate (Diaochan)
Tripartite Boost
Diaochan×3
Cai Yan
Cao Cao
Xiao Qiao
- Defy Fate (Lao Fuzi)
Defy Fate (Lao Fuzi)
Zhulu Boost
Lao Fuzi×3
Xishi
Mi Yue
Conventional Weapons
- Defy Fate (Meng Tian)
Defy Fate (Meng Tian)
Zhulu Boost
Meng Tian×3
Mi Yue
Cang
Conventional Weapons
- Defy Fate (Mi Yue)
Defy Fate (Mi Yue)
Zhulu Boost
Mi Yue×3
Xishi
Sun Bin
Conventional Weapons
- Defy Fate (Mirror)
Defy Fate (Mirror)
Zhulu Boost
Jing×3
Xishi
Mi Yue
Conventional Weapons
- Defy Fate (Sun Bin)
Defy Fate (Sun Bin)
Zhulu Boost
Sun Bin×4
Xishi
Mi Yue
Conventional Weapons
- Defy Fate (Consort Yu)
Defy Fate (Consort Yu)
Great River Boost
Consort Yu×3
Guiguzi
Shaosiyuan
Dasiming
- Defy Fate (Yun Zhongjun)
Defy Fate (Yun Zhongjun)
Great River Boost
Yun Zhongjun×3
Zhang Liang
Consort Yu
Yaria
- Defy Fate (Primal Bear Spirit)
Defy Fate (Primal Bear Spirit)
Great River Boost
Primal Bear Spirit×3
Consort Yu
Zhang Liang
Yaria
- Defy Fate (Pei Qinhu)
Defy Fate (Pei Qinhu)
Flicker Aid
Pei Qinhu×3
Wukong
Arke
Conventional Weapons
- Defy Fate (Arke)
Defy Fate (Arke)
Flicker Aid
Arke×3
Pei Qinhu
Wukong
Conventional Weapons
- Defy Fate (Pei Qinhu)
Defy Fate (Pei Qinhu)
Flicker Aid
Pei Qinhu×3
Xuance
Arke
Contract Card Pack 12
- Contract·Begin the Dance (Tripartite)
Pact: Begin the Dance
Tripartite Boost
Shangguan×4
Diaochan×4
Xiao Qiao×2
Call Your Friends
- Contract·Colossus (Zhulu)
Pact: Colossus
Zhulu Boost
Milady×4
Meng Tian×4
Cang×2
Conventional Weapons
- Contract·Arrow Rain (Great River)
Pact: Arrow Rain
Great River Boost
Consort Yu×4
Arli×4
Shaosiyuan×2
Call Your Friends
- Contract·Rise (Sunset Sea)
Pact: Rise
Sunset Sea Boost
Marco Polo×4
Shouyue×4
Dolia×2
Call Your Friends
- Contract·Beast Sense (Flicker)
Pact: Beast Sense
Flicker Aid
Pei Qinhu×4
Yun Zhongjun×4
Wukong×2
Call Your Friends
- Contract·Siblings (Sunset Sea)
Pact·Siblings
Sunset Sea Boost
Luna×4
Kai×4
Dolia×2
Call Your Friends
- Pact·Poison Support (Tripartite)
Pact·Poison Support
Tripartite Boost
Bian Que×4
Cai Yan×4
Xiao Qiao
Call Your Friends
- Pact·Poison Support (Zhulu)
Pact·Poison Support
Zhulu Boost
Bian Que×4
Cai Yan×4
Xishi
Conventional Weapons
- Pact·Star Chaser (Heluo)
Pact·Star Chaser
Heluo Boost
Li Bai×4
Yao×4
Cheng Yaojin×2
Call Your Friends
- Pact·Treasure Box (Sunset Sea)
Pact·Treasure Box
Sunset Sea Boost
Luna×4
Wukong×4
Dolia×2
Call Your Friends
- Pact·Spinning Blade (Heluo)
Pact·Spinning Blade
Heluo Boost
Li Yuanfang×4
Arli×4
Cheng Yaojin×2
Call Your Friends
- Contract·Colossus (Zhulu)
Pact: Colossus
Zhulu Boost
Milady×4
Meng Tian×4
Dolia×2
Conventional Weapons
Grassroots Frenzy Card Pack 10
- Grassroots Frenzy (Di Renjie)
Grassroots Frenzy (Di Renjie)
Grassroots Strategy Aid
Di Renjie×4
Li Yuanfang
Dun
Cheng Yaojin
- Grassroots Frenzy (Shen Mengxi)
Grassroots Frenzy (Shen Mengxi)
Grassroots Strategy Aid
Shen Mengxi×4
Li Yuanfang
Dun
Cheng Yaojin
- Grassroots Frenzy (Kai)
Grassroots Frenzy (Kai)
Grassroots Strategy Aid
Kai×4
Su Lie
Dun
Zhong Kui
- Grassroots Frenzy (Shouyue)
Grassroots Frenzy (Shouyue)
Grassroots Strategy Aid
Shouyue×4
Su Lie
Dun
Zhong Kui
- Grassroots Frenzy (Angela)
Grassroots Frenzy (Angela)
Grassroots Strategy Aid
Angela×4
Kuang Tie
Arthur
Dolia
- Grassroots Frenzy (Marco Polo)
Grassroots Frenzy (Marco Polo)
Grassroots Strategy Aid
Marco Polo×4
Kuang Tie
Arthur
Dolia
- Grassroots Frenzy (Ma Chao)
Grassroots Frenzy (Ma Chao)
Grassroots Strategy Aid
Ma Chao×4
Cao Cao
Cai Yan
Liu Shan
- Grassroots Frenzy (Meng Tian)
Grassroots Frenzy (Meng Tian)
Grassroots Strategy Aid
Meng Tian×4
Cang
Xishi
Milady
- Grassroots Frenzy (Consort Yu)
Grassroots Frenzy (Consort Yu)
Grassroots Strategy Aid
Consort Yu×4
Guiguzi
Shaosiyuan
Yaria
- Grassroots Frenzy (Pei Qinhu)
Grassroots Frenzy (Pei Qinhu)
Grassroots Strategy Aid
Pei Qinhu×4
Arke
Zhu Bajie
Ming Shiyin
Seize Card Pack 2
- Seize (Zhu Bajie)
Carnival: Seize
Seize Strategy Aid
Zhu Bajie×3
Pei Qinhu×2
Arke×2
Conventional Weapons
- Seize (Wukong)
Carnival: Seize
Seize Strategy Aid
Wukong×3
Pei Qinhu×2
Arke×2
Conventional Weapons
Mode talents

The More the Better
Universal Series At the start of each round, gain 4 random hero cards of the faction you have the most heroes in.

Fallen Shadows Reunite
Sacrifice Series Immediately gain 4 Sacrifice hero cards. When your heroes trigger Sacrifice, gain 1 Sacrifice hero card (max 4 each round).

Power of Setup
Setup Series Immediately gain 3 Setup hero cards. When your heroes trigger Setup, gain 1 Setup hero card (max 3 each round).

Work Behind Enemy Lines
Flicker Series At the start of each round, for each Flicker hero you have, all heroes +7 levels.

Mix-and-Match
Multi-Faction Series At the start of each round, for each faction you have, all heroes +7 levels.

Mirror Origin Split
Universal Series Gain 1 on-board hero card immediately. For every 25 levels your heroes gain in total, gain 1 on-board hero card (max 2 per round).

Deadly Thousand
Universal Series At the start of combat, distribute 1200 temporary levels randomly among your heroes.

Cascading Torrent
Temporary Level Series Temporary levels gained from any source are increased by 80%, and 30% of the temporary levels gained can be converted into permanent levels immediately.

Prepare Before the Rain
Setup Series When one of your heroes triggers Setup, all heroes gain levels equal to the number of Setup heroes on the board x1.5.

Heroes Assemble
Multi-Faction Series Gain 1 Reflection immediately. At the start of each round, gain 1 Reflection for every faction.

Step by Step Ahead
Universal Series At the start of combat, your heroes gain 35 temporary levels. At the end of combat, surviving heroes' temporary levels are converted into permanent levels.

Diversity Advantage
Multi-Faction Series At the start of combat, if you have at least 2 factions, all heroes gain levels equal to 20× the number of factions.

Something from Nothing
Neutral Series When you play a 【Neutral】 hero, the 3 highest-level 【Neutral】 heroes +15 levels.

In the Same Boat
Pact Series When bonded heroes fight together, at the start of combat both bonded heroes gain levels equal to the sum of your other heroes' levels ×30%.

Battle Ascension
On Combat Start Series When one of your heroes triggers On Combat Start, all heroes permanently gain +5 levels.

Powerful Entrance
On Deploy Series When one of your heroes triggers On Deploy, all heroes +3 levels.

Spear and Shield
Universal Series At the start of each round, for every hero in the front row, all heroes +3 levels; for every hero in the back row, all heroes +2 levels.

Heart to Heart
Universal Series At the start of each round, if you have at least 4 heroes of the same faction, all heroes +20 levels.

Rest and Recuperate
Setup Series When one of your heroes triggers Setup, all heroes +3 levels.

Clash
On Combat Start Series Gain 2 On Combat Start hero cards immediately. When your units trigger On Combat Start, gain 1 On Combat Start hero card (max 3 per round).

The Show Begins
On Deploy Series Gain 2 On Deploy hero cards immediately. At the start of each round, gain 4 random On Deploy hero cards.

Talent Arrives
Universal Series At the start of each round, gain 2 Recruit Reinforcements (choose 1 hero, discover 5 hero cards of its faction and pick 1).

Frequent Entrances
On Deploy Series Each time one of your heroes triggers On Deploy, the 2 highest-level On Deploy heroes +18 levels.

Adrenaline
On Combat Start Series Each time one of your heroes triggers On Combat Start, all heroes +6 levels.

Twin Pact
Summon Series When summoning a unit (summon, Totem), gain an additional 100+summoner level×80% temporary levels; the first 15 summoned units each round gain a perfect revive.

Efficient Combine
Universal Series When heroes Combine, gain an additional +25 levels.

Passing the Flame
Universal Series For every allied unit that dies, at the start of the next round, all heroes +3 levels.

Highly Effective
Effect Card Series For every 3 effect cards you use, all heroes +8 levels.

Qualitative Change Effect
Effect Card Series For every 8 effect cards you use, gain 1 Breakthrough (a chosen hero below tier 5 +75 levels).

Valiant Fight
Universal Series Number of heroes that can deploy +1, allied heroes gain 3% damage bonus.

Assault War Song
On Deploy Series Each time On Deploy is triggered, allied heroes' physical attack and magic attack +1.5%.

Gathering Momentum
Setup Series Each time one of your heroes triggers Setup, allied heroes +1.5% max HP.

Warmonger
On Combat Start Series Each time one of your heroes triggers On Combat Start, allied heroes permanently +8% attack speed.

Kindred Protection
Summon Series For each unit summoned (summons and Totems only), allied heroes of the same faction as the summoner gain 2% max HP (cap 40%).

Blitz Alliance
Flicker Series For each Flicker hero on the board, allied heroes gain 15% crit rate and 15% crit damage.

Heroes' Resonance
Multi-Faction Series For each different faction on the board, allied heroes' physical attack and magic attack +10%.

Faction Harmony
Universal Series When there are 4 heroes of the same faction on the board, heroes of that faction gain 10% damage bonus and 10% damage reduction; each additional hero adds another +1% bonus.

Fusion Technique
Universal Series Each time one of your heroes Combines, gain 3% attack speed, 3% crit rate, 3% max HP.

Nirvana Rampage
Sacrifice Series Your heroes that revive during combat become invulnerable for 3 seconds and gain 300% attack speed and 100% crit rate (does not stack).

Decree of Fate
Universal Series At the start of combat, the 3 highest-level heroes gain an extra 100% max HP (max only).

Triumph Mark
Universal Series When you win combat, your surviving heroes gain 600 max HP and 60 physical and magic attack.

Last Stand
Universal Series The hero with the highest HP recovers 4% max HP per second and gains 40% attack speed, 40% physical attack and 40% magic attack.

Souls of the Four
Universal Series When a total of 3 of your heroes have died, immediately summon 1 fully equipped Tier 5 hero with level equal to the sum of the dead heroes' levels (can exceed the level cap, up to 3000).

Desperate Aid
Universal Series When only 3 of your heroes remain in combat, summon a random fully equipped level 2000 Tier 5 hero (no card effect) to fight.

Rampage!!!
Universal Series At the start of combat, the highest-level hero gains the “Opening Rampage” effect for 15 seconds.

Fury
Universal Series At the start of combat, your heroes gain +30% move speed, 15% of damage dealt is converted to true damage, and they are immune to slows.

Unstable Revive
Universal Series After first dying, your 2 highest-level heroes revive with a random 1%, 10%, 20% or 30% HP.

Shopping Card
Using the Shopping Card unlocks the shop feature.

Heluo Strategic Aid
Immediately gain 2 Heluo Reinforcements. At the start of each round, gain 2 Heluo Reinforcements: Pick 2 of 5 cards (【Heluo】 hero cards).

Neutral Strategic Aid
Immediately gain 2 Neutral Reinforcements. At the start of each round, gain 2 Neutral Reinforcements: Pick 2 of 5 cards (【Neutral】 hero cards).

Tripartite Strategic Aid
Immediately gain 2 Tripartite Reinforcements. At the start of each round, gain 2 Tripartite Reinforcements: Pick 2 of 5 cards (【Tripartite Land】 hero cards).

Strategy: Great River Aid
Immediately gain 2 Strong: Great River Reinforcements. At the start of each round, gain 2 Strong: Great River Reinforcements: Pick 3 of 5 cards (【Great River】 hero cards).

Strategy: Sunset Sea Aid
Immediately gain 2 Strong: Sunset Sea Reinforcements. At the start of each round, gain 2 Strong: Sunset Sea Reinforcements: Pick 3 of 5 cards (【Sunset Sea】 hero cards).

Strategy: Zhulu Aid
Immediately gain 2 Strong: Zhulu Reinforcements. At the start of each round, gain 2 Strong: Zhulu Reinforcements: Pick 3 of 5 cards (【Zhulu】 hero cards).

Flicker Aid
Immediately gain 1 Flicker Reinforcements. At the start of each round, gain 1 Flicker Reinforcements: Pick 2 of 5 cards (hero cards with the Flicker keyword).

Pact: Begin the Dance
When Diaochan and Shangguan fight together, they share mana (unchanged) and their skills become a combined skill that deals massive damage to the target and applies multiple debuffs. Every 2 skill casts, they gain 3% magic attack and 3% max HP, and all heroes gain +4 levels.

Pact: Heavy Arms
When Cao Cao and Su Lie fight together, each gains 5% crit chance and 5% attack speed per level. After every 2 attacks, they unleash 1 powerful attack that deals 800% true damage to enemies within 1 tile and knocks up and stuns them for 1 second. Both levels can exceed the cap, up to 2000. When either one is defeated, the other gains temporary levels equal to the defeated one's level.

Pact: Colossus
When Milady and Meng Tian fight together, summon an Azure Statue with 2 times Milady's level and rarity 4; when their combined level reaches 150, summon a Crimson Statue with 2 times Meng Tian's level and rarity 4; when their combined level reaches 500, the level cap of the Azure Statue and Crimson Statue is raised to 1500.

Pact: Arrow Rain
When Consort Yu and Arli fight together, every 8 combined attacks rain arrows on the densest enemy group, each dealing 3 hits of true damage equal to 6 times their own level, and each gains 1 level and 1% attack speed.

Pact: Rise
When Marco and Shouyue fight together, each time they level up they additionally gain +50% level, +12 physical attack, +5% attack speed, and -1 max mana (minimum 10). Casting a skill creates a clone that casts the skill at the enemy with the lowest HP.

Pact: Beast Sense
When Pei Qinhu and Yun Zhongjun fight together, whenever an enemy is defeated, both gain Beast Sense: physical lifesteal +20% (max 100%), and basic attacks deal an extra 250% physical damage until the end of combat.

Pact: Crisscross
When Guiguzi and Sun Bin fight together, Guiguzi prioritizes casting skills to protect Sun Bin, and when Guiguzi dies, summons 2 clones with a level equal to Guiguzi's own and 1 HP. For every 10 levels of Guiguzi, the number of splits +1.

Grassroots Surge
Can only gain Tier 1-3 hero cards; these heroes gain +35% physical and magic attack and +20% max HP. At the start of each round, heroes on the field gain +30 levels, and levels can exceed the 999 cap.

Carnival: Seize
Each Seize additionally grants 12 levels, 3% physical attack and 3% magic attack, and +3% max HP; the side being seized from does not lose levels.

Ranger Teahouse
Neutral Series Immediately gain 2 Neutral hero cards. At the start of each round, gain 4 random Neutral hero cards.

Spoils of War
Universal Series Immediately gain 1 Reflection. When your heroes defeat an enemy, gain 1 Reflection (max 2 per round).

Gathering Place
Universal Series Immediately gain 2 on-field hero cards. When your heroes are defeated, gain 1 on-field hero card (max 3 per round).

Gap Promotion
Universal Series At the start of each round, all heroes gain +7× (the difference between the highest and lowest rarity on the field) levels.

Soul Reciprocation
Seize Series When one of your heroes triggers Seize, all heroes +6 levels.

Pact·Breaker of All Arts
Pact Series When bonded heroes fight together, each time either one defeats an enemy hero, both gain +5% physical attack and magic attack (max 60%).

Pact·Heaven's Vigor
Pact Series When bonded heroes fight together, every 2 seconds, temporarily increase their physical attack and magic attack by 8% (max 80%).

Pact·Path to Heaven
Pact Series When bonded heroes fight together, each level-up grants an extra +4 levels.

Wrath of the Pig
Universal Series After combat starts, every 9 seconds, turn 2 random enemy units into pigs for 3 seconds.

Vanguard's Resolve
Sacrifice Series When one of your heroes triggers Sacrifice, all heroes +8 levels.

Kindred Branches
Summon Series For each unit summoned (summons and Totems only), at the start of next round all heroes +3 levels.

Gift of Legacy
Sacrifice Series When one of your heroes triggers Sacrifice, 1 random Sacrifice hero on the board gains levels equal to that hero's total levels x35%.

Undying Spawn
Summon Series Immediately gain 4 Summon and Totem Series hero cards. When summoning units (including summons and Totems), gain 1 Summon and Totem Series hero card (max 4 each round).

Grassroots Strategy Aid
Grassroots Series At the start of each round, if there are only Tier 1-3 heroes on the board, gain 3 random hero cards from your board.

Pact Strategy Aid
Pact Series At the start of each round, gain 2 hero cards corresponding to Pact Series talents (requires an activated Pact talent).

Seize Strategy Aid
Seize Series Immediately gain 1 Seize Reinforcements. At the start of each round, gain 2 Seize Reinforcements: gain 1 random hero card with the Seize keyword.

Pact·Siblings
When Kai and Luna fight together, after Kai's first skill cast, Luna can cast her skill without limit for 5 seconds. Each time Luna casts her skill, Kai gains 40% attack speed and 15 temporary levels. When Kai or Luna is defeated, gain permanent levels equal to the other's level ×70%.

Pact·Poison Support
When Cai Yan and Bian Que fight together, Bian Que always casts the skill on Cai Yan, who stops using basic attacks and instead gains 30% move speed and roams near enemies; meanwhile Cai Yan's skill becomes【Poison Support·Long Song Ballad】(see skill panel) until combat ends. Once the sum of their levels exceeds 333, Cai Yan additionally gains 10% damage reduction.

Pact·Star Chaser
When Li Bai and Yao fight together, Yao mimics Li Bai's skill after each cast; after 3 times, Yao merges both skills into a stronger technique【Flying Star】(see skill panel). At the start of combat, both heroes' levels are temporarily synced to the higher one, and 50% of that level is converted into real level.

Pact·Treasure Box
When Luna and Wukong fight together, whichever takes lethal damage temporarily leaves the field for 6 seconds. During that time, if the other is still alive, it returns to battle and restores all HP and mana. Once the sum of their levels exceeds 800, the level cap is raised to 1200, and at the start of combat they gain 100 temporary levels.

Pact·Spinning Blade
When Li Yuanfang and Arli fight together, they share mana (unchanged) and their skills become the combined skill·Spinning Blade (see skill panel). Every 2 hits of【Spinning Blade】, both permanently gain +8 levels.

Heluo Boost
Immediately gain 1 Heluo Reinforcement. At the start of each round, gain 1 Heluo Reinforcement: Pick 2 of 5 cards (【Heluo】 hero cards).

Tripartite Boost
Immediately gain 1 Tripartite Reinforcement. At the start of each round, gain 1 Tripartite Reinforcement: Pick 2 of 5 cards (【Tripartite Land】 hero cards).

Great River Boost
Immediately gain 1 Strong: Great River Reinforcement. At the start of each round, gain 1 Strong: Great River Reinforcement: Pick 3 of 5 cards (【Great River】 hero cards).

Sunset Sea Boost
Immediately gain 1 Strong: Sunset Sea Reinforcement. At the start of each round, gain 1 Strong: Sunset Sea Reinforcement: Pick 3 of 5 cards (【Sunset Sea】 hero cards).

Zhulu Boost
Immediately gain 1 Strong: Zhulu Reinforcement. At the start of each round, gain 1 Strong: Zhulu Reinforcement: Pick 3 of 5 cards (【Zhulu】 hero cards).

All Arts Converge
Universal Series Each time an allied hero casts a skill, all heroes +1 level.

United as a Fortress
Grassroots Series For every Tier 1-3 hero on the board, at the start of each round all heroes +3 levels.

Joined Effort
Grassroots Series At the start of combat, Tier 1-3 heroes gain damage bonus equal to their level ×1%, up to 30%.

Wellspring of Fighting Spirit
Universal Series At the start of combat, each time an allied hero casts a skill, all heroes gain 1% physical lifesteal and 1% magic lifesteal (up to 30%).

Grains Build a Tower
Low-Tier Series At the start of each round, if you deploy 5 or more Tier 1-3 heroes, gain 2 Golden Touch: designate 1 Tier 1-3 hero +40 levels.

Cut Above the Rest
Universal Series Gain 1 Resonance: for every Tier 1-3 hero on the board, all heroes +6% levels.

Inch Burst
Universal Series At the start of combat, hero models shrink: attack speed +60%, crit rate +50%, max HP -30%.

Pact: Reverberation
Pact Series When the Pact talent is activated, at the start of each round, for each hero on the board, all allied heroes +3 levels. Levels gained by Pact heroes are doubled.

Leverage
Universal Series At the start of each round, allied heroes gain levels equal to the sum of the rarity tiers of all your heroes.

Popular Choice
Universal Series At the start of each round, for each rarity of hero on the board, all heroes +5 levels.

Fiercer with Every Fight
Combine Series When combining heroes, all allied heroes +4 levels.

Endless Cycle
Ancient Coin Series At the start of each round, gain 1 Fine Ancient Coin. For each 【Heluo】 hero on the board, your played Ancient Coins/Fine Ancient Coins return to hand 1 time. Every 2 times you play an Ancient Coin/Fine Ancient Coin, all heroes +2 levels.

Braver With Each Setback
Shield Series When an allied unit gains a shield or its shield is broken, that unit permanently gains +80 max HP.

Sacrificial Repayment
Universal Series When an allied hero dies, randomly summon 1 Primal Bear Spirit/Crimson Statue/Azure Statue at the same level as your highest-level hero; up to 3 per battle.

Finishing Touch
Effect Card Series When using an Effect Card on a hero, it also gains 1 random stat: 10% attack speed / 1% physical and magic lifesteal / 1 physical and magic defense.

Same-Tier Resonance
Universal Series If the number of heroes of the same tier reaches 4, those heroes gain damage bonus and damage reduction equal to 6× the rarity tier number. (If multiple tiers qualify at the same time, 1 of them is chosen randomly)

Armed Till Dawn
Neutral Series For each 【Neutral】 hero on the board, 【Neutral】 heroes gain 33% attack speed, 33 physical and magic attack, and 333 HP.

Super Promotion
Summon Series Summons that enter during combat and survive 8 seconds turn into their summoner (no card effect), keeping their level; up to 10 times per battle.

Steal the Sky, Swap the Sun
Temporary Level Series When allied heroes gain temporary levels, for every 10 levels gained, randomly distribute 1 extra stat point: 1 random among both attacks / attack speed / both defenses.

Divine Mechanism
Totem Series Your Totems are enhanced: Oracle Totem - gains extra temporary levels; Fate Totem - gains extra levels on basic attacks/skill casts; Rebirth Totem: increases your physical and magic defense.

Press the Advantage
Universal Series At the start of each round, allied heroes gain levels equal to the sum of the rarity tiers of all your heroes ×1.5.

In One Surge
Temporary Level Series At the start of combat, distribute 200 temporary levels randomly among your heroes. +100 temporary levels each round.

Show After Show
Ancient Coin Series Playing an Ancient Coin has a chance to trigger 2-4 extra times. Your Ancient Coins grant an extra 8 levels.

Rising Tide Lifts All Boats
Combine Series When you combine heroes, randomly gain an extra 6-66 levels. When 300 levels have been gained in total (once per hero), the lowest-level hero on the board gains +60 levels.

Real to Temporary Realm
Temporary Level Series At the start of combat, all your heroes gain temporary levels equal to 70% of their real level.

Sacrificial Return
Sacrifice Series In combat, when you trigger a hero's Sacrifice effect for the 4th time, all fallen Sacrifice heroes will perfectly Revive and gain 200 temporary levels.

Resonance Core
Arcomia Core Series The Arcomia Core no longer distributes levels. Instead, every second, it deals true damage equal to Core level ×1 to a random enemy unit 3 times.

Totem Ballad
Totem Series Summon a Totem; all your 【Great River】 heroes gain temporary levels equal to 60% of the Totem's level.

Mastery of Warfare
Tactic Card Series When you play a tactic card, all your heroes gain +10 levels. All tactic cards you obtain become Super·Enhanced versions.

Uncrowned King
Neutral Series While a 【Neutral】 hero is on the board, when your heroes defeat an enemy hero they plunder 30 of its levels; for every 200 levels plundered, all your heroes permanently gain +50 levels (max +300 levels).

Raging Tide Surge
Arcomia Core Series Arcomia Core +200 levels. When a hero on the board levels up, the Arcomia Core gains 70% of those levels (real levels only).

Clad in Armor
Universal Series At the start of combat, all your heroes randomly gain 1 special equipment.

Shieldbreak Rebound
Shield Series When your unit's shield is broken, deal magic damage equal to 20% of its max HP to nearby enemies and heal 5% max HP.

Pre-Battle Tempering
Universal Series At the start of combat, all heroes gain 1000 max HP and 60 physical and magic attack.

Little by Little
Universal Series Immediately gain 1 Gnaw: a chosen hero steals 2% of the enemy hero's level each time it attacks one (at least 1 level).

Dagger Revealed
Universal Series Immediately gain 1 Lurking Shadow Strike: a chosen hero enters stealth at the start of combat and gains +40% physical and magic attack for 10 seconds.

Tidal Roar
Universal Series When an allied hero dies, a spirit is summoned and unleashes 3 times Ocean Wave Strike on enemies (counts as 1 skill cast). Each wave strike gives allied heroes a shield equal to 5% max HP plus 3 physical defense and magic defense (lost with the shield).

Leap to the Summit
Universal Series Immediately gain 1 Leap to the Summit: a chosen Tier 1-3 hero randomly becomes a Tier 5 hero not on the board, awakened and keeping its current level (temporary levels included, and may exceed the level cap).

Bear Spirit Descends
Universal Series After you defeat 3 enemy heroes, summon 1 Bear Spirit whose level equals the sum of the defeated heroes' levels.

All Souls as One
Universal Series At the start of combat, devour all heroes in your last row, gaining double their true levels and recording it. After combat begins, randomly summon 1 Tier 4-5 hero (no card effects, level cap 9999), give it the recorded level, and equip it with suitable gear.

Wave After Wave
Universal Series At the start of combat, for every 2 allied heroes that die, summon a Destiny Totem at random within your side of the battlefield: it destroys the enemy that defeats it. Up to 2 times per combat.

Mimicry
Universal Series At the start of combat, copy the opponent's 3 highest-level heroes and add them to the fight.

Armored for Battle
Universal Series The equipment limit of all your heroes is raised to 4.

Qimen Dunjia
Universal Series When an allied hero dies, summon 1 hero of the same rarity and level (no card effects). Up to 5 times each round.

Fortune Smiles
Immediately gain 1 【Lucky Streak】. After that, every 2 rounds, good fortune arrives and you gain another 【Lucky Streak】.

Snowball Fight
Immediately gain 1 Build a Snowman: while held, wins and losses accumulate diamonds and levels for all heroes (draws do not count); when played, gain everything accumulated.

Giant Shield of the Wilds
Your 【Zhulu】 heroes gain +5% max HP and +5 physical and magic defense. At ≥5 heroes: when a 【Zhulu】 hero casts a skill, all your heroes gain Giant Shield: physical and magic defense +1, up to 5 stacks. At ≥7 heroes: gain 2 Equipment Cards 【Mechanism Box】.

Eternal Guardian of the Land
For every Totem on the field, 【Great River】 heroes gain +8% max HP and +10 physical and magic defense. At ≥5 【Great River】 heroes, at the start of combat, allied units within 1 tile of a Totem gain +15% max HP and +30% attack speed (stacks). At ≥7 【Great River】 heroes, randomly summon 1 Totem when combat begins.

Alliances and Coalitions
For every 【Tripartite】 hero on the field, all 【Tripartite】 heroes gain +2% physical/magic attack and +2% physical/magic defense. When you first reach ≥5 【Tripartite】 heroes, permanently summon the 「Tiger's Arena」: 【Tripartite】 heroes inside it gain 30 physical and magic attack. Whenever an enemy is defeated within the arena, it absorbs their soul and permanently grants an extra 10 physical and magic attack. Every 5 souls absorbed permanently expands the arena by 1 tile, up to 3 times. When you first reach ≥7 【Tripartite】 heroes, gain 1 Equipment Card 【Tripartite Banner】: 30% of damage dealt is split as healing among all 【Tripartite】 heroes (【Tripartite】 heroes only).

Secret Machinery of the Sea City
For every 10 levels your 【Sunset Sea】 heroes gain, the Arcomia Core gains 4 levels. When you first reach ≥5 【Sunset Sea】 heroes: gain 2 【Ocean Treasure】; while you stay at ≥5, each 【Sunset Sea signature equipment】 worn triggers Setup 1 additional time. At ≥7 【Sunset Sea】 heroes: at the start of each round's combat, randomly summon 1 【Sunset Sea】 hero of the same level as the Arcomia Core (level cap 999).

Ancient Capital Recruits Talent
At the start of combat, all 【Heluo】 heroes gain temporary levels equal to the total Ancient Coins used (since gaining this talent). At ≥5 heroes: when a 【Heluo】 hero takes lethal damage, it becomes invulnerable and gains +80% attack speed for 1 second. Each Sacrifice triggered this battle extends invulnerability by 0.5 seconds (max 2 seconds). At ≥7 heroes: 【Heluo】 heroes gain Sacrifice: all allied units +7 temporary levels; each time this Sacrifice triggers, the temporary level gets a further +7.

Shine Instantly
Universal Series Immediately gain 1 Supernova Radiance: a chosen hero +170 levels, all other heroes +45 levels.

War Song Rises
Universal Series At the start of each round, gain 1 War Song: a chosen hero below tier 5 gains +65 temporary levels. Keep them permanently if you win the combat; gain half if you lose/draw.

Command the Army
Universal Series Immediately gain 1 Legion Evolution: when used, all heroes +32% level.

Ultimate Siphon
Universal Series Immediately gain 1 Time Siphon: The chosen hero gains 8% × current round number magic lifesteal at the start of combat.

Divine Spark
Universal Series Immediately gain 1 Path to Godhood: The chosen hero gains 25% attack speed and 3% physical lifesteal for each enemy defeated in combat.

Source Resonance
Universal Series Immediately gain 1 Strike the Source: The chosen hero converts 0.5% × its own level of its damage into true damage, up to 50%.

Battle Fervor
Universal Series Immediately gain 1 Spirited Fight: The chosen hero recovers 12% of its own max HP for every 2500 damage taken (triggers up to 5 times).

Grassroots Frenzy (Yao)
Can only gain Tier 1-3 hero cards; these heroes gain +45% max HP and +40% HP recovery and shield effect. At the start of each round, heroes on the field gain +40 levels, and the level cap is raised to 6666.

Grassroots Frenzy (Shen Mengxi)
Can only gain Tier 1-3 hero cards; these heroes gain +30% max HP, +35% magic attack and -10 max mana. At the start of each round, heroes on the field gain +30 levels, and the level cap is raised to 6666.

Grassroots Frenzy (Kai)
Can only gain Tier 1-3 hero cards; these heroes gain +30% max HP, +20% physical attack and +20% attack speed. At the start of each round, heroes on the field gain +20 levels, and the level cap is raised to 6666.

Grassroots Frenzy (Marco Polo)
Can only gain Tier 1-3 hero cards; these heroes gain +20% max HP, +30% physical attack and +30% attack speed. At the start of each round, heroes on the field gain +25 levels, and the level cap is raised to 6666.

Grassroots Frenzy (Shouyue)
Can only gain Tier 1-3 hero cards; these heroes gain +20% max HP, +30% physical attack and +30% attack speed. At the start of each round, heroes on the field gain +20 levels, and the level cap is raised to 6666.

Grassroots Frenzy (Angela)
Can only gain Tier 1-3 hero cards; these heroes gain +30% max HP, +30% magic attack and -10 max mana. At the start of each round, heroes on the field gain +30 levels, and the level cap is raised to 6666.

Grassroots Frenzy (Ma Chao)
Can only gain Tier 1-3 hero cards; these heroes gain +20% max HP, +30% physical attack and -5 max mana. At the start of each round, heroes on the field gain +20 levels, and the level cap is raised to 6666.

Grassroots Frenzy (Cao Cao)
Can only gain Tier 1-3 hero cards; these heroes gain +30% max HP, +30% physical attack and +40% HP recovery effect. At the start of each round, heroes on the field gain +30 levels, and the level cap is raised to 6666.

Grassroots Frenzy (Di Renjie)
Can only gain Tier 1-3 hero cards; these heroes gain +20% max HP, +25% physical attack and +40% attack speed. At the start of each round, heroes on the field gain +20 levels, and the level cap is raised to 6666.

Grassroots Frenzy (Consort Yu)
Can only gain Tier 1-3 hero cards; these heroes gain +25% max HP, +25% physical attack and +40% attack speed. At the start of each round, heroes on the field gain +30 levels, and the level cap is raised to 6666.

Grassroots Frenzy (Meng Tian)
Can only gain Tier 1-3 hero cards; these heroes gain +30% max HP, +8% damage reduction and -10 mana cap. At the start of each round, heroes on the field gain +25 levels, and the level cap is raised to 6666.

Grassroots Frenzy (Pei Qinhu)
Can only gain Tier 1-3 hero cards; these heroes gain +20% max HP, +20% physical attack and +20% crit rate. At the start of each round, heroes on the field gain +20 levels, and the level cap is raised to 6666.

Immortal Body
Universal Series Gain 1 Ascension immediately: a chosen hero below Tier 5 gains +380 levels, then 15 levels every round.
Mode effect cards

Emergency Supplies
Draw 2 cards.

Arms Rebuild
Choose 1 hero, destroy all its equipment, and gain that many basic equipment +1 at random.

Potential Unleashed
Activate the Commander's exclusive talent.

Supernova Shines
A chosen hero +170 levels, all other heroes +45 levels.

War Song
Fleeting A chosen hero below tier 5 gains +65 temporary levels. If you win the combat, gain these levels permanently. If you lose/draw, gain half.

Legion Evolution
After use, all heroes' level +32%.

Time Siphon
The chosen hero gains 8% × current round number magic lifesteal at the start of combat.

Path to Godhood
The chosen hero gains 25% attack speed and 3% physical lifesteal for each enemy defeated in combat.

Strike the Source
The chosen hero converts 0.5% × its own level of its damage into true damage, up to 50%.

Fervent Battle
The chosen hero recovers 12% of its own max HP for every 2500 damage taken (triggers up to 5 times).

Champion Star Pick
Gain 3 Star Picks: Pick 3 of 5 cards (Tier 1-5 hero cards of factions you own).

Defy Fate
The card designates a hero, which gains +80% physical and magic attack and +50% max HP; that hero gains +50 levels each round, and its level cap is raised to 9999.

God of War
Gain 3 basic equipment.

Ascension
A chosen hero below Tier 5 gains +380 levels, then 15 levels every round.

Swiftness Is Prized
After playing, choose 1 of 2 from the Armory or Treasure Chest.

Recruit Reinforcements
Choose 1 hero, discover 5 hero cards of its faction and pick 1.

Breakthrough
A chosen hero below tier 5 +75 levels.

Star Pick
Pick 3 of 5 cards (Tier 1-5 hero cards of factions you own).

Heluo Reinforcements
Pick 2 of 5 cards (【Heluo】 hero cards).

Neutral Reinforcements
Pick 2 of 5 cards (hero cards with no faction).

Tripartite Reinforcements
Pick 2 of 5 cards (【Tripartite Land】 hero cards).

Strong · Great River Reinforcements
Pick 3 of 5 cards (【Great River】 hero cards).

Strong · Sunset Sea Reinforcements
Pick 3 of 5 cards (【Sunset Sea】 hero cards).

Strong · Zhulu Reinforcements
Pick 3 of 5 cards (【Zhulu】 hero cards).

Flicker Reinforcements
Pick 2 of 5 cards (Flicker hero cards).

Defy Fate (Marco Polo)
The card designates a hero, which gains +50% max HP, +60% physical attack and +60% attack speed; that hero gains +55 levels each round, and its level cap is raised to 9999.

Defy Fate (Shen Mengxi)
The card designates a hero, which gains +60% max HP, +60% magic attack and +30% magic lifesteal; that hero gains +70 levels each round, and its level cap is raised to 9999.

Defy Fate (Ma Chao)
The card designates a hero, which gains +50% max HP, +40% physical attack and -10 mana cap; that hero gains +50 levels each round, and its level cap is raised to 9999.

Defy Fate (Zilong)
The card designates a hero, which gains +60% max HP, +50% physical attack and +30% HP recovery effect; that hero gains +55 levels each round, and its level cap is raised to 9999.

Defy Fate (Milady)
The card designates a hero, which gains +50% max HP, +50% magic attack and -15 mana cap; that hero gains +50 levels each round, and its level cap is raised to 9999.

Defy Fate (Xuance)
The card designates a hero, which gains +60% max HP, +60% physical attack and +60% attack speed; that hero gains +60 levels each round, and its level cap is raised to 9999.

Defy Fate (Kai)
The card designates a hero, which gains +40% max HP, +30% physical attack and +30% attack speed; that hero gains +42 levels each round, and its level cap is raised to 9999.

Defy Fate (Angela)
The card designates a hero, which gains +35% max HP, +40% magic attack and -15 mana cap; that hero gains +40 levels each round, and its level cap is raised to 9999.

Defy Fate (Di Renjie)
The card designates a hero, which gains +35% max HP, +40% physical attack and +40% attack speed; that hero gains +40 levels each round, and its level cap is raised to 9999.

Defy Fate (Consort Yu)
The card designates a hero, which gains +35% max HP, +40% physical attack and +40% attack speed; that hero gains +42 levels each round, and its level cap is raised to 9999.

Defy Fate (Meng Tian)
The card designates a hero, which gains +40% max HP, +8% damage reduction and -10 mana cap; that hero gains +42 levels each round, and its level cap is raised to 9999.

Defy Fate (Pei Qinhu)
The card designates a hero, which gains +50% max HP, +50% physical attack and +60% crit rate; that hero gains +42 levels each round, and its level cap is raised to 9999.

Defy Fate (Shouyue)
The card designates a hero, which gains +50% max HP, +50% physical attack and -20 max mana; that hero gains +55 levels each round, and its level cap is raised to 9999.

Defy Fate (Ji Xiaoman)
The card designates a hero, which gains +60% max HP, +50% physical attack and +30% damage reduction; that hero gains +60 levels each round, and its level cap is raised to 9999.

Defy Fate (Da Qiao)
The card designates a hero, which gains +60% max HP, +60% magic attack and +30% magic lifesteal; that hero gains +70 levels each round, and its level cap is raised to 9999.

Defy Fate (Diaochan)
The card designates a hero, which gains +50% max HP, +50% magic attack and +20% magic lifesteal; that hero gains +55 levels each round, and its level cap is raised to 9999.

Defy Fate (Lao Fuzi)
The card designates a hero, which gains +50% max HP, +50% physical attack and +60% crit rate; that hero gains +55 levels each round, and its level cap is raised to 9999.

Defy Fate (Mi Yue)
The card designates a hero, which gains +50% max HP, +50% magic attack and +20% magic lifesteal; that hero gains +55 levels each round, and its level cap is raised to 9999.

Defy Fate (Mirror)
The card designates a hero, which gains +50% max HP, +50% physical attack and +60% crit rate; that hero gains +55 levels each round, and its level cap is raised to 9999.

Defy Fate (Sun Bin)
The card designates a hero, which gains +50% max HP, +50% magic attack and +20% magic lifesteal; that hero gains +55 levels each round, and its level cap is raised to 9999.

Defy Fate (Yun Zhongjun)
The card designates a hero, which gains +50% max HP, +50% physical attack and +60% crit rate; that hero gains +55 levels each round, and its level cap is raised to 9999.

Defy Fate (Primal Bear Spirit)
The card designates a hero, which gains +25% max HP, +35% physical attack and +40% crit rate; that hero gains +30 levels each round, and its level cap is raised to 9999.

Defy Fate (Arke)
The card designates a hero, which gains +50% max HP, +50% physical attack and +60% crit rate; that hero gains +50 levels each round, and its level cap is raised to 9999.

Seize Reinforcements
Gain 1 random hero card with the Seize keyword.

Golden Touch
A chosen Tier 1-3 hero +40 levels.

Resonance
For each Tier 1-3 hero on the board, all heroes +6% levels.

Encroach
A chosen hero steals 2% of the target's level for itself each time it attacks an enemy unit (minimum 1 level).

Lurking Shadow Strike
A chosen hero enters stealth at the start of combat and gains +40% physical and magic attack for 10 seconds.

Leap to the Summit
A chosen Tier 1-3 hero randomly becomes a Tier 5 hero not on the board, awakened and keeping its current level (temporary levels included, and the level cap can be exceeded).

Stunning Debut
A chosen hero +100 levels.

Surprise Troops Descend
Randomly deploy 1 level 400 awakening hero.

Friendly Support
Create 1 little deer at a chosen spot that grows every round (does not take up a deployment slot).

Pluck Hair into Soldiers
Choose 1 hero. At the start of combat, there is a 90% chance to summon 3 random heroes of the same level as that hero, and a 10% chance to summon 3 clones of that hero.

Unbreakable Vajra
Choose 1 hero (limited to 1 time per hero). At the start of each combat, that hero gains a Perfect Revive.

Lucky Streak
A gift from Diamond Frenzy; the contents vary by fate.

Build a Snowman
While held, accumulate rewards after each combat: Win: Diamonds +10, all heroes' level +20 Loss: Diamonds +3, all heroes' level +60 Draws do not count. Playing it claims all accumulated rewards.
Mode equipments

Stone of the Magic Path
Max mana -30%, magic attack +150, magic lifesteal +20%. Each skill cast grants 1 charge stack; at 12 stacks, upgrades to: max mana -50%, magic attack +300, magic lifesteal +50%.

Sand Guardian
Physical lifesteal +60%, magic lifesteal +60%, max HP +20%. The first time the wearer is crowd-controlled, gain a 2000-point shield and immunity to crowd control for 15 seconds (except suppression).

Dragon Soul Cloak
Physical defense +20, magic defense +20, max HP +80%. The wearer's basic attacks deal additional magic damage equal to 3.5% of their own max HP.

Runic Greatsword
Crit rate +99%, crit damage +88%, damage bonus +30%. Your magic damage can crit, and crit damage does not stack.

Soul-Reaving Blade
At the start of combat, if the wearer's level is lower than the enemy's highest level, gain temporary levels equal to the level difference (up to level 999). For every 100 levels gained, damage dealt +6% and damage reduction +6% (up to +30%).

Apex Shadow·Form Revealed
All your heroes gain +30% attack speed. When your heroes deal damage, the target's healing and shield effects are reduced by 80% for 10 seconds (does not stack).

Shadow Battleaxe
At the start of combat, the wearer gains damage bonus and attack speed equal to 1% × own level (up to 30%). For each enemy hero defeated, level +5 and the damage bonus cap +5% extra (up to 50%).

Sun-Chasing Bow
Ranged only. Attack speed +60%, crit rate +30%, attack speed cap raised to 6.0. Basic attacks split into 2 extra beams, each dealing 60% physical damage.

Slow Stride·Biting Winter
Physical defense +10, magic defense +10, max HP +40%. When taking lethal damage, become invulnerable and untargetable for 2 seconds, immediately restore 20% max HP, then 6% every 2 seconds for 10 seconds.

Starshatter Hammer
Physical attack +80, physical penetration +10, physical lifesteal +30%. For each enemy hero defeated, physical penetration permanently +5 (up to 30).

Dusk Current
Magic attack +100, magic penetration +10, magic lifesteal +30%. For each enemy unit, magic penetration +5 (up to 30).

Overlord's Battlegear
Physical defense +10, magic defense +10, max HP +50%. For every 1000 HP the wearer has, restore 1% max HP per second (up to 8%); every 5 seconds after combat starts, the wearer gains +30 temporary levels.

Guard: Star Spring
Max HP +80%. When the wearer is defeated, the defeater loses 60% of their current HP (20% if the wearer was defeated while having Revive); 50% of the wearer's level is converted into temporary levels and transferred to the nearest allied hero.
Mode others

Add Sacrifice Affix
Add Sacrifice Affix
Mode data extracted from in-game configuration (community compilation), translated by the wiki. Values may change between seasons.