
Heroes85
Your main pieces: they stand on the board and fight on their own. 6 factions (including Neutral), tiers 1–5; every hero's skill gets stronger at levels 10, 40 and 100.
Source: obtained from the shop, auctions and other channels
Overview
Wanxiangqi is an auto-battler: you don't control your heroes directly — you build the best lineup you can and let them fight.
This wiki covers all 532 cards. Found an unfamiliar card in-game? Type its name into the search box on the home page.
Match flow
A match is a series of rounds. The gold words below are keywords printed on cards — each one is tied to exactly one moment.
The start of each round. This is when you buy cards, place heroes on the board and play effect cards.
A hero that has just been placed triggers its deploy effect (if any).
Heroes fight on their own based on stats and position. You do not control them directly.
Some heroes fall and come back, some defeat enemies to steal levels…
Both winning and losing have cards that benefit — a loss is not always a setback.
Cards come from the shop, auctions and effect pouches; talents may be offered each time your commander levels up. The data lists 9 points where cards appear, from the “Starting lineup” to the auction rounds.
The deck
Click any card to see a real example on the wiki.

Your main pieces: they stand on the board and fight on their own. 6 factions (including Neutral), tiers 1–5; every hero's skill gets stronger at levels 10, 40 and 100.
Source: obtained from the shop, auctions and other channels

Bonus effects for the whole match, tiers 1–3. Grouped into packs — a pack's cards only appear once it is unlocked.
Source: may be offered as a talent choice when the commander levels up.

Worn by heroes to make them stronger, tiers 1–5.
Source: obtained from the shop, effect pouches, auctions and other channels.

Tactic cards you play during the match, tiers 1–6, costing 0 to 7. Some are universal, some belong to a faction.
Source: obtained from the shop, effect pouches, auctions and other channels.

Your own character. Each commander has a Skill, Secret Arts and a Signature ability — they shape your whole match.
Reading cards
The nine gold words are triggers (when an effect happens). The two blue words are synergy tags — heroes with the same tag benefit from each other. Click each one.
triggers in the preparation phase at the start of each round, before combat
On 16 cardsHeroes
Example: Lu Bu — the numbers below are level-1 stats from the game data.

The team's main source of damage. 19 heroes
Stands in front and takes hits for the team. 7 heroes
Builds an edge: levels, extra cards, faction support. 13 heroes
Leveling up raises a hero's stats, and the skills of all 85 heroes get stronger at levels 10, 40 and 100. Open any hero page and drag the level slider in the right column to watch the stats change.
Commanders
21 commanders, each with its own playstyle. Example: Little Daji:

For every 4 cards bought, Little Daji gains 1 random effect card.
Trigger Heart Flutter 5/4/3 times to gain 1 Secret Art card Heart's Pull.
Gain 4 temporary refreshes. During those 4 refreshes, shop purchases cost 1 less.
The first effect card you play each round triggers twice.
Progression
Reach enough points in competitive modes to unlock more packs — only then do their cards appear in matches.
Reach 1200 points in the Wanxiang Tournament
Reach 1320 points in the Wanxiang Tournament, 1000 points in Peak Trial, or 3000 points in Diamond Rush
Reach 1520 points in the Wanxiang Tournament
Reach 1820 points in the Wanxiang Tournament
Reach 2170 points in the Wanxiang Tournament
Get started
Tick each step when done — your browser will remember.
Heroes, talents, equipment, effect cards, commanders — each has its role.
Knowing the keywords lets you read almost any card description.
Read the Skill and Signature to see where that commander shines.
Many cards only count heroes of the same faction — sticking to one lets effects stack.
See how heroes are placed on the board for each faction.
Quick answers
Source: may be offered as a talent choice when the commander levels up. Cards in a talent pack you haven't unlocked yet won't appear.
They are synergy tags, not trigger moments. Flicker: synergy tag — Flicker heroes benefit from each other. Seize: synergy tag — defeating an enemy hero permanently steals its levels. On the wiki these two are shown in blue to tell them apart.
Some cost 0, some cost up to 7 — the cost is shown on each card's page. 54/98 effect cards cost 0.
Neutral only means they don't benefit from cards that "only count faction X heroes". The wiki has no win/loss data, so it does not rank strength.
Everything comes from the in-game card data, patch 2026-09, translated into English. The wiki has no win rates or rankings. Any number the wiki calculates itself (such as the level calculator) is labeled.