Beginner guide · 5 min read

How to play Wanxiangqi

No need to memorize all 532 cards. A few concepts below are enough to jump into your first match with confidence.

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Overview

In one sentence

Wanxiangqi is an auto-battler: you don't control your heroes directly — you build the best lineup you can and let them fight.

Buy & gain cards
Place heroes on the board
Use effect cards, talents, equipment
Heroes fight on their own
Win rounds, grow stronger
Tip

This wiki covers all 532 cards. Found an unfamiliar card in-game? Type its name into the search box on the home page.

Match flow

How a round plays out

A match is a series of rounds. The gold words below are keywords printed on cards — each one is tied to exactly one moment.

  1. 1

    Preparation

    The start of each round. This is when you buy cards, place heroes on the board and play effect cards.

    Setuptriggers in the preparation phase at the start of each round, before combat
  2. 2

    Place a card on the board

    A hero that has just been placed triggers its deploy effect (if any).

    On Deploytriggers when the card is placed on the board
  3. 3

    Combat begins

    Heroes fight on their own based on stats and position. You do not control them directly.

    On Combat Starttriggers as soon as combat starts
  4. 4

    During combat

    Some heroes fall and come back, some defeat enemies to steal levels…

    Revivecomes back to life after being defeated
  5. 5

    End of the round

    Both winning and losing have cards that benefit — a loss is not always a setback.

    TriumphDefeattriggers when you win a round / triggers when you lose a round
Where cards come from

Cards come from the shop, auctions and effect pouches; talents may be offered each time your commander levels up. The data lists 9 points where cards appear, from the “Starting lineup” to the auction rounds.

The deck

The 5 card types

Click any card to see a real example on the wiki.

Lu Bu
Lu Bu

Heroes85

Your main pieces: they stand on the board and fight on their own. 6 factions (including Neutral), tiers 1–5; every hero's skill gets stronger at levels 10, 40 and 100.

Source: obtained from the shop, auctions and other channels

Infinite Progress
Infinite Progress

Talents255

Bonus effects for the whole match, tiers 1–3. Grouped into packs — a pack's cards only appear once it is unlocked.

Source: may be offered as a talent choice when the commander levels up.

Gem of Knowledge
Gem of Knowledge

Equipment73

Worn by heroes to make them stronger, tiers 1–5.

Source: obtained from the shop, effect pouches, auctions and other channels.

Spread Your Wings
Spread Your Wings

Effects98

Tactic cards you play during the match, tiers 1–6, costing 0 to 7. Some are universal, some belong to a faction.

Source: obtained from the shop, effect pouches, auctions and other channels.

Little Daji
Little Daji

Commanders21

Your own character. Each commander has a Skill, Secret Arts and a Signature ability — they shape your whole match.

Reading cards

11 keywords — learn them and you can read any card

The nine gold words are triggers (when an effect happens). The two blue words are synergy tags — heroes with the same tag benefit from each other. Click each one.

Heroes

Read hero stats in 30 seconds

Example: Lu Bu — the numbers below are level-1 stats from the game data.

Lu Bu
Lu Bu
HP300How long the hero survives.
Physical Attack40Damage of physical attacks.
Magic Attack0Power of magic skills.
Physical Defense18Reduces physical damage taken.
Magic Defense18Reduces magic damage taken.
Attack Range1Range 1 is melee; higher numbers attack from farther away.
Max Energy100The hero's maximum energy.
Crit Damage40%Extra damage dealt on critical hits.
Core Carry

The team's main source of damage. 19 heroes

Core Tank

Stands in front and takes hits for the team. 7 heroes

Core Utility

Builds an edge: levels, extra cards, faction support. 13 heroes

Hero level

Leveling up raises a hero's stats, and the skills of all 85 heroes get stronger at levels 10, 40 and 100. Open any hero page and drag the level slider in the right column to watch the stats change.

Commanders

Commanders: Skill · Secret Art · Signature

21 commanders, each with its own playstyle. Example: Little Daji:

Little DajiLittle Daji

Skill

Heart Flutter

For every 4 cards bought, Little Daji gains 1 random effect card.

Secret Art

Heartbeat Rhythm

Trigger Heart Flutter 5/4/3 times to gain 1 Secret Art card Heart's Pull.

Heart's Pull

Gain 4 temporary refreshes. During those 4 refreshes, shop purchases cost 1 less.

Signatureunlocks at level 6

Endless Charm

The first effect card you play each round triggers twice.

Progression

Unlocking talent & effect card packs

Reach enough points in competitive modes to unlock more packs — only then do their cards appear in matches.

  1. 1200

    Reach 1200 points in the Wanxiang Tournament

    Starting Talents · 119 cardsStarting Effect Cards · 44 cards
  2. 1320

    Reach 1320 points in the Wanxiang Tournament, 1000 points in Peak Trial, or 3000 points in Diamond Rush

    Talent Pack 1 · 43 cardsEffect Card Pack 1 · 14 cards
  3. 1520

    Reach 1520 points in the Wanxiang Tournament

    Talent Pack 2 · 22 cardsEffect Card Pack 2 · 8 cards
  4. 1820

    Reach 1820 points in the Wanxiang Tournament

    Talent Pack 3 · 42 cardsEffect Card Pack 3 · 19 cards
  5. 2170

    Reach 2170 points in the Wanxiang Tournament

    Talent Pack 4 · 29 cardsEffect Card Pack 4 · 13 cards

Get started

A 5-step roadmap for beginners

Tick each step when done — your browser will remember.

0/5 steps done
  1. Learn the 5 card types

    Heroes, talents, equipment, effect cards, commanders — each has its role.

    Review
  2. Learn the 11 keywords

    Knowing the keywords lets you read almost any card description.

    Practice
  3. Pick a commander you like

    Read the Skill and Signature to see where that commander shines.

    View commanders
  4. Pick a faction to follow

    Many cards only count heroes of the same faction — sticking to one lets effects stack.

    Filter heroes by faction
  5. Check the lineup templates

    See how heroes are placed on the board for each faction.

    View lineups

Quick answers

FAQ

Where do talents come from?

Source: may be offered as a talent choice when the commander levels up. Cards in a talent pack you haven't unlocked yet won't appear.

How are Flicker and Seize different from the other keywords?

They are synergy tags, not trigger moments. Flicker: synergy tag — Flicker heroes benefit from each other. Seize: synergy tag — defeating an enemy hero permanently steals its levels. On the wiki these two are shown in blue to tell them apart.

Do effect cards cost anything?

Some cost 0, some cost up to 7 — the cost is shown on each card's page. 54/98 effect cards cost 0.

Are Neutral heroes weak?

Neutral only means they don't benefit from cards that "only count faction X heroes". The wiki has no win/loss data, so it does not rank strength.

Where does the data come from, and is it accurate?

Everything comes from the in-game card data, patch 2026-09, translated into English. The wiki has no win rates or rankings. Any number the wiki calculates itself (such as the level calculator) is labeled.

Ready?

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Guide based on patch 2026-09 data · updated 17/09/2026