255 / 255 cards
Tier 131 cards

When your commander reaches level 5, gain 6 energy and 1 equipment crate.

If you play no hero card during a round, gain 2 energy at the start of the next round.

After picking this talent, gain 6 commander XP once you have lost 2 battles.

Damage your commander takes is reduced by 2 each time.

During the preparation phase, gain 6 commander XP when your heroes' total level reaches 30.

Gain 2 random Tier 2-3 hero cards.

Gain 2 talent cards Photocopier: choose 1 Tier 1-3 hero and gain a copy of its card.

Commander HP -15. At the start of combat, each allied hero gains +2 temporary levels. On a win, gain 1 commander HP and +1 extra temporary level.

Gain 5 energy.

Gain 1 talent card Fivefold Blessing: gain 5 random hero cards.

When you sell a hero from the board, 1 random hero +2 levels.

At the start of combat, each basic attack by heroes in your back two rows grants 3% attack speed and 3 physical attack, up to 10 stacks.

Gain 2 talent cards Accelerated Growth: choose 1 hero to gain +5 levels.

At the start of combat, your highest-rarity hero permanently gains +4 levels.

Gain 2 energy and 1 random Tier 2-3 【Heluo】 hero card.

Gain 2 energy and 1 random Tier 2-3 【Zhulu】 hero card.

Gain 2 energy and 1 random Tier 2-3 【Great River】 hero card.

Gain 2 energy and 1 random Tier 2-3 【Sunset Sea】 hero card.

Gain 2 energy and 1 random Tier 2-3 【Tripartite】 hero card.

Gain 3 energy. At the end of each round, gain 1 extra energy for every 7 energy you have.

Gain 1 talent card Duality Collapse: randomly apply 1 hero-card-granting effect (see related cards for details).

Gain 1 talent card Prophecy of Victory and 1 Prophecy of Defeat: predict the battle result and earn a reward if correct.

At the start of combat, 2 random enemy heroes turn into piglets for 3 seconds.

Gain a Level 2 Electromagnetic Spring: build 1 Level 2 Electromagnetic Spring at a chosen spot (enemies that step on it are launched to the back of the battlefield).

After a hero reaches level 20, its max mana -10.

When you play an awakened hero card, it gains 22% crit rate and 11% physical and magic lifesteal (once per hero).

After each manual shop refresh, 1 shop card always costs 1 less energy.

Each round you get 1 rarity number; playing a hero card of that rarity grants an extra +4 levels.

Gain 1 talent card Pact Bottle: on a win, store 3 random hero cards; on a loss, lose half of the stored hero cards.

Gain 1 talent card Graceful Exit: remove a chosen hero to gain energy — 3/5/7/9 energy at awakening progress 0/1/2/3.

When the shop auto-refreshes at the start of a round, 1 hero card of 1 tier higher appears.
Tier 2106 cards

Gain 1 Tier 3 voucher. At the start of each round, gain 1 commander XP; at max level, gain 1 energy instead.

Commander XP needed to level up -2; gain 1 talent card Talent Search each time you level up.

When your commander reaches level 5, gain 8 energy, 1 equipment crate and 1 high-tier effect card.

After picking this talent, gain 9 commander XP once you have lost 2 battles.

Damage your commander takes is reduced by 3 each time.

Gain 15 commander HP and 1 equipment crate.

At the start of combat, distribute 20 temporary levels randomly among your heroes. +5 temporary levels each round.

At the start of combat, if you have at least 3 Tier 4-5 heroes, gain 1 Tier 2-3 effect pouch.

During the preparation phase, gain 9 commander XP when your heroes' total level reaches 30.

Commander HP -15; gain 15 energy.

Gain 3 talent cards Talent Search.

On a win, gain 1 copy of your highest-level hero card.

Tier 3 hero cards you play gain an extra +4 levels.

If you are on a win streak of at least 2, gain 2 energy and 4 commander HP on each win.

Gain 2 energy. On a win, gain 2 more energy.

Gain 2 talent cards Ultimate Photocopier: choose 1 hero and gain a copy of its card.

The first time you play a hero card each round, gain 1 hero card of the same tier (not above your commander level).

For every 15 energy spent, gain 1 Accelerated Growth: choose 1 hero to gain +5 levels.

When you sell a hero from the board, 1 random hero +3 levels.

At the start of combat, each basic attack by heroes in your back two rows grants 5% attack speed and 5 physical attack, up to 10 stacks.

Gain 8 energy.

Gain 2 energy and 2 Tier 3 hero vouchers.

Within the same round, for every 4 hero cards of the same faction you play, gain 1 random hero card of that faction.

At the start of combat, your heroes wearing at least 2 equipment gain 15% damage bonus and 15% damage reduction.

When an allied hero reaches level 30, gain 2 random hero cards of its faction (heroes already at level 30 must level up once more).

Gain 10 energy.

Gain 2 talent cards Restricted Evolution: remove a chosen Tier 1~2 hero to gain a random hero card 2 tiers higher, deployed at the original level +10.

Gain 1 Reinforcements: choose 1 hero and gain 4 random hero cards of its faction.

Gain 1 talent card Adaptive Arms: choose 1 hero and gain 2 random common equipment cards suited to it.

At the start of combat, 3 random allied heroes temporarily gain 1 common equipment and +100 max HP.

Deployable heroes +1.

At the start of combat, if your current energy is ≤3, gain 1 random Tier 3-4 hero card.

At the start of combat, awakened heroes gain 40 physical attack and 40 magic attack.

At the start of combat, your heroes' basic attacks deal extra magic damage equal to 2% of the enemy's max HP.

At the start of combat, your highest-rarity hero permanently gains +6 levels.

Gain 1 talent card Hyper Growth: choose 1 hero to gain +15 levels.

Gain 3 energy and 1 Li Xin.

Pick 1 of 3 cards (Tier 4 or 5 【Heluo】 heroes).

Gain 2 talent cards Glory of the Veterans: choose 1 hero and gain 1 hero card of its faction 1-2 tiers higher.

Gain 1 talent card Full Formation: choose 1 hero and summon heroes of its faction onto the board up to your lineup limit (not above the shop's available rarity).

Gain 3 energy and 1 Mengya.

Pick 1 of 3 cards (Tier 4 or 5 【Zhulu】 heroes).

Gain 3 energy and 1 Liu Bang.

Pick 1 of 3 cards (Tier 4 or 5 【Great River】 heroes).

Gain 3 energy and 1 Athena.

Pick 1 of 3 cards (Tier 4 or 5 【Sunset Sea】 heroes).

Gain 3 energy and 1 Xiao Qiao.

Pick 1 of 3 cards (Tier 4 or 5 【Tripartite】 heroes).

The Arcomia Core no longer distributes levels. At the start of each round, for every 30 Core levels, trigger 1 Setup or On Deploy effect of a random hero on the board (up to 100 triggers per round).

The Arcomia Core no longer distributes levels. Every second, it deals magic damage equal to Core level ×1 to a random enemy unit 6 times.

At the start of each round, the Arcomia Core gains levels equal to your commander level ×3.

Every 5 Setup effects your heroes trigger, gain 1 random Sunset Sea signature equipment, up to 3.

Arcomia Core +10 levels. For every 10 attacks your heroes make in total, Core +1 level.

Gain 1 random 【Sunset Sea signature equipment】. For each 【Sunset Sea signature equipment】 an allied hero wears, its Setup effect triggers 1 extra time.

Ancient Coins can only be actively used on non-【Heluo】 heroes: the target randomly transforms into another non-【Heluo】 hero of the same tier with an extra +7 levels.

Ancient Coins no longer have Fleeting. At the start of each round, Ancient Coins in hand +1 level, or +2 if you hold 8 or more.

Gain 1 Ancient Coin. Ancient Coin cards grant an extra 2 levels.

Gain 1 Li Xin; temporary levels granted by Li Xin's card effect +3. If Li Xin is awakened, enemy heroes triggering Sacrifice also trigger your Li Xin's card effect.

Ancient Coins you gain are automatically exchanged for 2 Damaged Ancient Coins that grant no levels; Fine Ancient Coins become 4.

When your last 【Heluo】 hero takes lethal damage, it becomes invulnerable and gains 50% attack speed for 1 second. Each Sacrifice effect your heroes triggered this battle extends invulnerability by 0.25 seconds.

Every 3 Sacrifice effects your heroes trigger, gain 1 Ancient Coin.

Playing an Ancient Coin has a chance to trigger 1-3 extra times.

Gain 1 【Heluo】 hero Wang Wei. During the preparation phase, gain another Wang Wei when your heroes' total level on the board reaches 100/200/400.

When one of your heroes triggers an On Deploy effect, 2 random 【Tripartite】 heroes +2 levels.

Gain 1 Zilong. Before casting his skill, Zilong casts the extra skill Thunder Dragon, and fully restores his mana each time his HP crosses 70%/30%.

Gain 1 Zhuge Liang. When your heroes cast a skill, other 【Tripartite】 heroes within 1 tile of Zhuge Liang gain 10 mana.

Gain 1 Tiger Arena: 【Tripartite】 heroes inside it gain 30 physical and magic attack. Whenever an enemy is defeated within the arena, it absorbs their soul and permanently grants an extra 10 physical and magic attack. Every 5 souls absorbed permanently expands the arena by 1 tile, up to 3 times.

Gain 1 pouch: after use, hero cards with On Deploy played this round trigger their On Deploy effect 1 extra time.

At the start of combat, your 【Tripartite】 heroes gain an extra 100% max HP (max only), and their healing and shield effects are increased by 20%.

Every 6 skills cast by 【Zhulu】 heroes, gain 1 energy, up to 5 energy.

Your summoned units +5 levels. At the start of each round, +5 more.

Gain 1 Zhuangzi. Every 6 skills cast by 【Zhulu】 heroes, Zhuangzi devours the lowest-level enemy hero and permanently gains 30% of its max HP (once per battle). If Zhuangzi is awakened, the limit becomes 3.

On a win, gain 1 high-tier Deduction Tactic.

Gain 1 random 【Zhulu】 hero card. Gain 1 more at the start of each round.

Gain 1 Guiguzi. Seed of Mystery gains an extra effect: restores 3% of the wearer's HP every second.

When your first 【Great River】 hero dies in combat, summon a Bear Spirit with a level equal to the total level of Great River heroes on the board (temporary levels excluded) that taunts enemies within 2 tiles for 4 seconds.

Each round, summon 1 random Totem until the round ends.

At the start of combat, your Oracle Totem, Fate Totem and Rebirth Totem gain a shield equal to the round number ×100.

Summon 1 Level 1 Fate Totem.

The Oracle Totem gains an extra effect: every 5 seconds, stun the farthest enemy for 2 seconds. If the enemy dies while stunned, summon 1 Bear Spirit of the same level.

At the start of each round, heroes with no faction gain levels equal to your current commander level.

Gain 3 talent cards Hollow Victory: your heroes gain +20 temporary levels next battle, but damage dealt to the enemy commander -10.

When a Flicker hero defeats an enemy unit, it instantly Flickers to the nearest enemy and becomes invulnerable for 0.5 seconds.

Gain Blade of Disillusion: grants true damage, increases move speed and grants immunity to slows.

Gain Formation-Breaker Edge: increases attack speed and damage (Tier 1-3 heroes only).

Gain Severance: dealing damage reduces the enemy's max HP.

Gain Tidal Spirit Staff: absorbs the magic attack of heroes 1 tile to the left and right.

Gain Wrathgod Necklace: increases crit rate and lets magic damage crit.

Gain 1 talent card Equivalent Exchange: spend all your current energy and gain different resource rewards based on the amount spent.

At the start of combat, hero models shrink: attack speed +60%, crit rate +40%, max HP -20%.

At the start of combat, if you have at least 4 Tier 1-3 heroes on the board, your Tier 4-5 heroes gain 30% damage bonus and 60% attack speed.

While you are not ranked 1st or 2nd, all your units deal +10% damage and gain +20% max HP.

Gain 1 talent card Boom or Bust: when played, gain 1 basic equipment card and 1 Fortune Through Risk (wins while holding it build up rewards; a loss makes it disappear).

When your commander levels up, gain 1 talent card Try Your Luck: a chosen hero gains 5-20 levels at a random cost of 1-5 energy.

After each auction, gain 1 talent card Auction Replay: choose 1 card from the auction that you did not get.

Gain 1 talent card Leave It to Fate: remove your 4 lowest-level heroes; each provides some resources.

Gain 1 random common equipment card. If your commander level does not change over the next 5 rounds, gain 2 more.

Gain 2 mystery hero cards. On a manual refresh, they randomly become hero cards of at least your commander's current rarity. Each round they have a 15% chance to self-destruct and grant 3 energy.

Gain 1 common equipment card. If you deal a total of 20 damage to other commanders within the next 5 rounds, gain 10 energy.

For every 3 hero cards of different rarities played in a round, all heroes +3 levels.

At the start of combat, heroes in your front row gain 20 physical and magic defense.

At the start of combat, the highest-level heroes on each side compare levels: if yours wins, it gains 1 perfect revive; if it loses, it turns into a piglet for 3 seconds and gains a shield equal to 30% of its max HP.

Gain 1 purchasable talent: spend 8 energy for +1 deployable hero. Can be bought twice.

Gain 3 hero cards with On Combat Start effects.

Shop purchases cost 1 extra energy; selling hero cards grants 1 extra energy.

Gain 1 Marco Polo and 1 Shouyue. When fighting together, they gain 3 temporary levels. On a win, they keep up to 20 of the temporary levels gained.
Tier 3118 cards

Gain 1 Tier 3 voucher. At the start of each round, gain 2 commander XP; at max level, gain 2 energy instead.

At commander level 4, gain 1 talent card Veteran Headhunter: pick 1 of 2 Tier 4 cards and split the chosen card into four.

At the start of each round, 1 random hero gains +1 awakening progress, but levels gained from Combining -1.

At the start of combat, if you have at least 3 Tier 4-5 heroes, gain 1 Tier 4-5 effect pouch.

Gain 1 Superstar: deploy 1 random Tier 5 hero not on the board at your commander level ×7, with awakening progress 1, +1 more every 2 rounds.

Gain 15 commander HP, 1 equipment crate and 1 Tier 5 voucher.

Commander HP -20; gain 25 energy.

Gain 1 Travel in Pairs. At the start of each round, gain 1 more if your commander is level 3 or lower.

At the start of combat, if you only have Tier 1-3 heroes, gain 1 random hero card from your board.

Tier 3 hero cards you play gain an extra +6 levels.

Gain 3 random Tier 4-5 hero cards.

At the start of each round, restore 3 commander HP; if your commander HP is full, gain 4 commander XP instead.

At the start of combat, if you have at least 6 heroes of the same faction, they gain 50 physical and magic attack and 50% attack speed.

Gain 1 basic equipment card. At the start of combat, your heroes wearing at least 2 equipment gain 15% damage bonus and damage reduction.

Gain 1 talent card Delayed Gratification: a chosen hero gains +10 levels, then +25 more after 3 rounds.

At the start of combat, 3 random allied heroes temporarily gain 2 common equipment and +300 max HP.

Deployable heroes +1, and gain 2 Share the Fortune.

At the start of combat, your heroes' basic attacks deal extra magic damage equal to 3% of the enemy's max HP.

At the start of combat, your highest-rarity hero permanently gains +9 levels.

At the start of combat, your awakened heroes gain 50 physical attack and 50 magic attack. If all your heroes are awakened, they also gain 20% physical and magic lifesteal.

Gain 12 energy.

When you have only 1 hero left in combat, summon a random fully equipped Tier 5 hero (no card effect) with levels equal to the round number ×10 (at least level 80).

Gain 1 Tier 5 hero card. Gain 1 more at the start of each round.

Gain 3 random Tier 3-4 【Heluo】 hero cards.

Gain 5 energy and 3 random Tier 4-5 【Heluo】 hero cards.

Gain 3 random Tier 3-4 【Zhulu】 hero cards.

Gain 5 energy and 3 random Tier 4-5 【Zhulu】 hero cards.

Gain 3 random Tier 3-4 【Great River】 hero cards.

Gain 5 energy and 3 random Tier 4-5 【Great River】 hero cards.

Gain 3 random Tier 3-4 【Sunset Sea】 hero cards.

Gain 5 energy and 3 random Tier 4-5 【Sunset Sea】 hero cards.

Gain 3 random Tier 3-4 【Tripartite】 hero cards.

Gain 5 energy and 3 random Tier 4-5 【Tripartite】 hero cards.

Gain 1 talent card Muster the Troops: gain 1 copy of each hero card on your board.

Arcomia Core levels are distributed first to the 【Sunset Sea】 hero with the most equipment, up to 200 levels.

When you sell a hero from the board, the Arcomia Core gains its levels.

For every 10 levels your 【Sunset Sea】 heroes gain, the Arcomia Core gains 4 levels.

For each level the Arcomia Core distributes, it also distributes 1 random stat point: physical & magic attack / attack speed / initial mana (chosen randomly each battle).

Gain 1 random Fire Hawk equipment; its 【Sunset Sea】 signature effect works on any hero that wears it.

At the start of each round, the Arcomia Core loses 20 levels and you gain 10 energy. Triggers at most once per round.

Gain 1 Fire Thief. Gain 1 more at the start of each round (Fleeting. Choose 1 hero to steal up to 20 levels from the Arcomia Core).

Gain 2 Ancient Coins. On a win, levels granted by Ancient Coin cards permanently +1.

Summon a Coin Machine. For every 4 Ancient Coin cards used on it (Fine Ancient Coins count as 2), gain in order: 5 random Heluo hero cards; 1 Sage's Protection. After that, gain randomly: 1 Hyper Growth, 1 common equipment card or 8 energy.

When you use an Ancient Coin, 1 random hero from each other faction +3 levels.

【Heluo】 heroes gain Sacrifice: all allied units +1 temporary level; each time this Sacrifice triggers, the temporary level gets a further +1.

For every 4 heroes sold from the board, gain 1 Ancient Coin; for every Ancient Coin sold, gain 1 【Heluo】 hero card.

Gain 1 Li Bai. For every 12 Ancient Coins Li Bai receives, his skill permanently casts 1 extra time.

At the start of combat, 4 random 【Heluo】 heroes gain temporary levels equal to the total Ancient Coins used (since picking this talent).

Your heroes that revive during combat gain 200% attack speed, 100% crit rate and invulnerability for 1.5 seconds.

After 4 of your 【Tripartite】 heroes die, summon Lu Bu at half the total level of the fallen 【Tripartite】 heroes.

At the start of combat, if you have at least 3 factions on the board, all heroes gain temporary levels equal to 5× your commander level.

When your 【Tripartite】 heroes in the front two rows are below 50% HP, they restore 5% HP per second and gain 50% attack speed.

【Tripartite】 heroes gain Sacrifice: Da Qiao's spirit appears and strikes enemies with 1 giant wave.

When your heroes apply crowd control, your 【Tripartite】 heroes gain 20 magic attack.

At the start of combat, if the number of 【Tripartite】 heroes on your board is exactly a multiple of 3, each gains 33 temporary levels.

Gain 1 Take Command: set a chosen 【Tripartite】 hero's level equal to that of the nearest 【Tripartite】 hero.

Gain 1 equipment card Tripartite Banner: 30% of damage dealt is split as healing among all 【Tripartite】 heroes (【Tripartite】 heroes only).

For every 4 【Zhulu】 hero Combines, gain 1 random Tier 1-5 effect pouch card.

Gain 1 tactic card. Gain 1 more at the start of each round (always a high-tier tactic once your commander reaches level 5).

When a 【Zhulu】 hero casts a skill, summon 1 Xuanyong Soldier of the same level as the summoner, up to 3 at a time.

The first effect card used on a 【Zhulu】 hero each round returns to your hand with Fleeting.

Once your commander reaches level 5, all tactic cards you gain become high-tier tactics.

While casting a skill, 【Zhulu】 heroes gain a shield equal to 5% of their max HP every second, lasting 3 seconds.

At the start of each round, gain 1 copy of a 【Zhulu】 hero on your board; 2 copies if you won the last battle.

At the start of combat, the Dome absorbs the shields of heroes in its area into its own shield, protecting allies in the area from damage.

Gain 1 Plum-Gazing Comfort. At the start of each round, gain 1 more for every 2 【Great River】 heroes on the board.

Heroes with no faction gain Sacrifice: summon 1 hero of the same rarity and level (no card effect) to join the fight.

At the start of combat, if you have at least 2 【Great River】 heroes, summon a Destiny Totem within 1 tile of them at random: it destroys the enemy that defeats it.

At the start of combat, allied units within 1 tile of a Totem gain 10% max HP and 20% attack speed (stacks).

Gain 1 Primal Bear Spirit, which counts as a 【Great River】 hero and takes no deploy slot. At the start of combat, it permanently gains 2 levels for each unit you have more than the enemy.

When your 【Great River】 heroes wearing at least 2 equipment die, they gain Sacrifice: summon 1 Bear Spirit of the same level.

Summon 1 Illusory Totem: when destroyed, it becomes your highest-level or highest-rarity surviving 【Great River】 hero on the board (no card effect).

When a Totem on the board is destroyed, your highest-level 【Great River】 hero gains temporary levels equal to half the Totem's level.

Summons that enter during combat and survive 8 seconds turn into their summoner (no card effect), keeping their level; up to 5 times per battle.

For every 3 hero cards with no faction you play, all heroes +4 levels.

Gain 1 Wukong. When Wukong casts his skill, he summons 2 hair clones that each attack once. On a win, the number of clones permanently +1.

Gain 1 Kai and 1 Luna. When fighting together, Kai's first skill cast lets Luna cast her skill without limit for 7 seconds. Each time Luna casts her skill, Kai gains 40% attack speed.

Gain 1 Pei Qinhu and 1 Yun Zhongjun. When fighting together, whenever an enemy is defeated, both gain Beast Sense: basic attacks deal an extra 100% physical damage for 5 seconds.

Gain 1 Milady and 1 Meng Tian. While both are on the board, summon an Azure Beast of the same level as Milady. When their combined level reaches 100, summon a Crimson Beast of the same level as Meng Tian.

When Diaochan and Shangguan fight together, they share mana (unchanged) and their skills become a combined skill that deals damage and debuffs the target.

Gain 1 Consort Yu and 1 Arli. When fighting together, every 10 combined attacks rain arrows on the densest enemy group, each dealing 3 hits of magic damage equal to their own level ×2.

When Marco Polo and Shouyue fight together, casting a skill creates a clone that casts the skill at enemies.

Gain 1 Cai Yan and 1 Bian Que. When fighting together, Bian Que always casts his skill on Cai Yan; Cai Yan gains 50% move speed and keeps roaming near enemies dealing damage (see skill panel).

Gain 1 Li Bai and 1 Yao. When fighting together, Yao mimics Li Bai after each of his skill casts; after 3 times, Yao merges both skills into a stronger technique (see skill panel).

Gain 1 Luna and 1 Wukong. When fighting together, whichever takes lethal damage temporarily leaves the field for 6 seconds. If the other is still alive, it returns to battle with full HP and mana.

Gain 1 Li Yuanfang and 1 Arli. When fighting together, they share mana (unchanged) and their skills become the combined skill Spinning Blade (see skill panel). Every 2 hits of Spinning Blade permanently grant Li Yuanfang +1 level.

Every 4 On Deploy effects your heroes trigger, gain 1 random hero card.

At the start of combat, all units without Sacrifice become stealthed for 10 seconds.

At the start of each round, your heroes with Setup effects gain levels equal to the number of Setup heroes on the board ×2.

At the start of combat, your heroes steal 33% of the level of enemy heroes with the same name; each hero's level changes only once from this effect. Has no effect if the opponent also has this talent.

When your heroes with Seize defeat an enemy hero, they permanently seize 3 of its levels.

When a hero with Seize defeats an enemy hero, it revives that hero's soul (no card effect) to fight with full mana for 5 seconds.

At the start of combat, Flicker heroes in the front row no longer Flicker and gain 30% max HP and 10 physical & magic defense; Flicker heroes in the back three rows gain an extra 20% crit rate and 40% crit damage.

Tier 4/5 summoned units gain a perfect revive.

Gain Life-Guard Orb: grants a shield, and increases damage dealt while the shield holds.

Gain Radiant Holy Armor: grants HP regeneration every second.

Gain Soulrite Blade: increases attack speed and lifesteal, but each battle starts at 50% HP.

Gain Power of Origin: deals magic damage to the enemy unit with the lowest HP.

Gain Spring Necklace: max mana -10; the wearer and allies within 1 tile gain mana every second.

Gain Soulbane Crown: when the wearer dies, deals true damage based on enemies' max HP.

Gain Giant Slayer: deals true damage and stuns the enemy every 4 basic attacks.

Gain Spring Staff: grants Flicker, and strikes the enemy hard after Flickering.

Gain Ring of Inspiration: heroes of the wearer's faction gain max HP.

Gain Nightmare Fang: magic damage that defeats an enemy deals area damage.

Gain Doomsday: basic attacks steal enemy HP.

Restore 10 commander HP. Afterwards, gain 2 Tier 5 hero vouchers each time a commander is eliminated.

Gain 2 Tier 4-5 hero vouchers. When you have at least 5 Tier 4-5 heroes on the board, all Tier 4-5 heroes gain 20 temporary levels.

At the start of each round, gain 3 free shop refreshes usable only this round.

Gain 5 energy. If you are the first commander to reach level 5/6, gain 2 Tier 5 hero vouchers at level 5 and 1 talent equipment at level 6. Otherwise, gain a Held-Back Certificate.

While you are not ranked 1st or 2nd, all your units deal +20% damage and gain +25% max HP.

Gain 1 talent card Stay Right There: choose 1 board slot; every 2 rounds, gain a copy of the hero card standing on it.

Gain 1 purchasable talent: spend 8 energy for +1 deployable hero. Can be bought 3 times.

Gain 1 hero card with a Setup effect. Gain 1 more at the start of each round.

Gain 1 hero card with a Sacrifice effect. Gain 1 more at the start of each round.

Gain 1 hero card with an On Deploy effect. Gain 1 more at the start of each round.

Gain Chaos Rift: summon a rift on a chosen slot that devours a hero before combat and permanently gains double its level. At the start of combat, summon 1 fully equipped hero of rarity ≥ the shop level.

For every 3 cards bought from the shop, gain 1 energy; if their rarities add up to 10, gain a copy of 1 of them at random.

Gain 1 Diaochan and 1 Shangguan. When fighting together, after taking part in defeating an enemy hero, both gain +10 magic attack and +1 level.
