73 / 73 cards
Tier 18 cards

Equip on a hero to forge it into 1 offensive common equipment.

Equip on a hero to forge it into 1 offensive common equipment.

Equip on a hero to forge it into 1 offensive common equipment.

Equip on a hero to forge it into 1 utility common equipment.

Equip on a hero to forge it into 1 defensive common equipment.

Equip on a hero to forge it into 1 defensive common equipment.

Equip on a hero to forge it into 1 offensive common equipment.

Equip on a hero to forge it into 1 magic common equipment.
Tier 232 cards

Unique. Crit rate +20%. Gain 1% crit rate each time you are hit; at 100% crit rate, gain 100% move speed.

Unique, ranged heroes only. Basic attacks fire arrows that deal physical damage equal to 45% physical attack to the 2 enemies with the lowest HP.

Crit rate +30%, crit damage +60%. Crit damage does not stack.

Unique. Dealing damage reduces the target's healing and shield effects by 30% for 10 seconds (does not stack). Increased to 70% for basic attacks.

Unique. Gain 10 magic attack every 2 seconds and cleanse your debuffs.

Unique. Gain 15 magic penetration.

Unique. Basic attacks slow the target by 15% for 5 seconds, stacking up to 5 times. At full stacks, the target takes 20% more damage for 5 seconds (10-second cooldown).

Unique. Gain 30% (+15% magic attack) attack speed. Each basic attack deals an extra 20 (+30% magic attack) magic damage.

Unique. Magic attack +20%. For every 40 mana a ranged wearer spends (80 for melee), turn 1 random enemy into a piglet for 2 seconds.

Attack speed +50%.

Each basic attack reduces the target's physical defense by 3 for 5 seconds. The first time the target's physical defense drops to 0, deal extra physical damage equal to 15% of its max HP.

Unique. At the start of combat and every 8 seconds after, perform 4 rapid basic attacks.

Unique. A single hit of magic damage above 8% of the target's max HP ignites it: deals true damage equal to 75% magic attack per second for 3 seconds.

Unique. Restore 5 mana per second.

Unique. At the start of combat, mana +15 and stun 1 random enemy among the 3 highest-level heroes for 1 second. +0.5 seconds of stun per 10 target levels, up to 5 seconds.

Unique. Gain an extra 10 mana when hit, up to 100. At the cap, restore 20% max HP.

Unique. Gain 40% damage reduction while above 70% HP.

Unique. Increases base HP by 15%, and healing and shield effects by 30%.

Magic defense +30. At the start of combat, gain a magic shield equal to level ×5.

Unique. Every 2 seconds, deal 20 (+5% of the wearer's max HP) magic damage to enemies within 1 tile and reduce their healing and lifesteal by 50% for 3 seconds.

Unique. For the first 15 seconds of combat, block 50% of basic attack damage, or 70% if the attacker's attack speed is above 1.5.

Unique. When hit by a basic attack, reduce the attacker's attack speed by 20% for 2 seconds. After 5 basic attacks from the same attacker, a ranged attacker is frozen for 1 second (half for melee).

Unique. At the start of combat, allied units within 1 tile gain 10 physical and magic defense; the wearer gets double. Does not stack.

Unique. Reflect 30% of damage taken back to the attacker as true damage.

Unique. For each enemy unit within 1 tile of the wearer, gain 10 physical defense and 15% base physical attack.

Unique. The first time the wearer takes lethal damage, they become invulnerable and untargetable for 1.5 seconds.

Unique. Gain 25% damage bonus when no allies are within 1 tile. Gain 1% damage bonus for every 3% max HP of damage taken, up to 100%.

Unique. Skills have a 35% chance to be cast again. +1% chance per 7 levels.

Unique. Max mana -10. Gain 20% base magic attack after casting a skill, stacking up to 6 times.

Unique. The first time you are crowd-controlled, gain a 300-point shield and immunity to crowd control for the next 15 seconds (except suppression).

Unique. When taking damage, restore 5% max HP to yourself and allied units within 1 tile (2-second cooldown).

Unique. At the start of combat, gain a shield equal to level ×15. When the shield breaks, stun enemies within 1 tile for 1 second (double for the one who broke it).
Tier 316 cards

Unique. At the start of combat, heroes of the wearer's faction gain 30% max HP.

Unique. At the start of combat and every 3 seconds after, gain temporary levels equal to the number of allies on the board wearing Unyielding Will ×2. On death, split 30% of your level evenly among allies wearing Unyielding Will.

Unique. Magic attack +35%. Magic damage applies a Nightmare Mark for 5 seconds. When a marked unit dies, deal magic damage equal to the wearer's magic attack ×2 to enemy units within 1 tile.

Unique. Basic attacks reduce the target's max HP by 2% and restore the same amount of HP. Doubled for melee wearers.

Unique. Gain Flicker; after each Flicker, the next basic attack is a heavy strike dealing 300% damage and stunning the enemy for 1 second. Each enemy unit defeated triggers Flicker again.

Unique. Move speed +60%, and 50% of damage dealt is converted to true damage. Immune to slows.

Unique. Tier 1-3 heroes only. At the start of combat, gain damage bonus and attack speed equal to level ×1%, up to 50%.

Unique. Dealing damage reduces the enemy unit's max HP by 20% for this battle (does not stack).

Unique. Magic attack +25%. At the start of combat, gain 100% of the magic attack of heroes 1 tile to the left and right.

Unique. Gain a shield equal to 25% of base HP every 4 seconds. Damage +25% while shielded; removed when the shield breaks.

Unique. Restore 50 + 4% max HP per second.

Unique. Attack speed +50%, physical and magic lifesteal +30%. At the start of combat, lose 50% max HP.

Unique. At the start of combat, units within 1 tile restore 4 mana per second. Wearer's max mana -10.

Unique. On death, deal true damage equal to 35% of the target's max HP to enemies within 1 tile.

Unique. Crit rate +50%, and magic damage can crit.

Tripartite heroes only. Convert 30% of damage dealt into healing, split among all Tripartite heroes.
Tier 517 cards

Unique At the start of each round, level +8% (at least +3 levels) and max mana -2.

Unique, cannot be removed. Physical attack +30. Permanently gain 5 physical attack per hero defeated, doubled on a win (defeated: 0).

Unique, cannot be removed. Magic attack +30; basic attacks deal extra damage equal to 70% of your magic attack. Permanently gain 5 magic attack per hero defeated, doubled on a win (defeated: 0).

Unique. At the start of combat, summon 1 copy that takes 350% damage (no card effect).

Unique. Gain 1 energy per hero defeated. Defeating at least 5 heroes in a single round grants Energy Conversion. Energy Conversion: spend 3 energy to gain an effect pouch card matching your commander level (up to Tier 5).

Unique. 30% of damage the wearer takes is transferred to the little deer.

Unique. The two highest-level enemy heroes cannot restore mana for 5 seconds after casting a skill, and take magic damage equal to 20% of the wearer's magic attack every 0.5 seconds during that time.

Unique, cannot be removed. Permanently gain 200 HP after each battle, doubled on a win. Once the bonus exceeds 2000 HP, gain an extra 15% max HP.

Unique, melee heroes only. Crit rate +40%. The wearer's skill is replaced with Azure Lotus Sword Song.

Physical lifesteal +30%. Doubled while below 50% HP.

Magic attack +100, magic lifesteal +60%.

Unique. Every 2 seconds, call down 2 lightning bolts on any 2 units of either side (except the wearer), dealing magic damage equal to 30% of the target's max HP (no lifesteal on allies). If Sikong Zhen is hit, he instead performs 4 rapid attacks.

Unique. Attack speed +100%; all damage taken is transferred to the unit wearing Silver Lotus Blessing.

Unique. Physical and magic defense +10; takes damage in place of the hero wearing Wrath Lotus Thorn.

Unique. At the start of combat, the hero's attack speed is fixed at 0.4 and it gains 60% damage bonus. Immune to debuffs.

Unique. Receives levels distributed by the Arcomia Core. The wearer and units within 1 tile restore 4 mana and 2% max HP per second. Allies passing through gain the same effect for 8 seconds.

Unique. Damage taken from a single hit cannot exceed 15% of max HP.
